import { glCanvas } from "@radiancejs/gl"; import "./styles.css"; glCanvas({ canvas: "#glCanvas", vertex: /*glsl*/ ` attribute vec2 aPosition; attribute vec3 aColor; varying vec3 vColor; void main() { gl_Position = vec4(aPosition, 0., 1.0); vColor = aColor; } `, fragment: /* glsl */ ` varying vec3 vColor; void main() { gl_FragColor = vec4(vColor, 1.); } `, attributes: { aPosition: { size: 2, data: [ [-0.5, 0.5], [-0.5, -0.5], [0.5, 0.5], [0.5, -0.5], ].flat(), }, aColor: { size: 3, data: [ [0, 1, 0], [0, 0, 1], [1, 1, 0], [1, 0, 0], ].flat(), }, index: { size: 1, data: [0, 1, 2, 1, 3, 2], }, }, });